A tool for generating 2D terrain textures based on noise and visualizing them on a 3D sphere in Godot 4.
Functional Features
Terrain Generation
Noise Management: Utilizing the FastNoiseLite library. Choice of noise type and detail level (via octaves) is available.
Masking: Creation of island structures by applying spherical masks to the noise. The number of island centers is configurable.
Color Palette: The landscape is divided into 8 zones (from deep-sea trenches to snowy peaks), with thresholds manually adjustable by the user.
Rendering and Visualization
Spherical Mesh: The texture is applied to a SphereMesh with NEAREST filtering to maintain sharp boundaries between layers.
Lighting: Control over the tilt angle and rotation of the DirectionalLight3D via sliders.
SDFGI: Ability to toggle SDFGI global illumination via the interface (disabled by default).
Data Export
Texture Export: Export the generated map to PNG. The file name automatically records the values of all parameters (seed, frequency, biome thresholds, etc.).
Screenshot for Post-processing: Capture the current view of the planet with an automatic background replacement to bright green (Unshaded, no shadows) for subsequent use as a chroma key.
Interface Specification
Texture resolution.
Sphere geometry detail (rings/segments).
Noise algorithm type (Simplex, Perlin, Cellular, etc.).
Fractal octaves (fine detail adjustment).
Save noise texture.
Screenshot on green background.
Technical Details
Requiretments: Windows 32 bit
Engine: Godot 4.x.
Language: GDScript.
Render: Vulkan, OpenGL.
Godot Assets
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